Sraƫka Lillian Portfolio Zone

I'm a gameplay designer from Vancouver, BC specializing in console-style RPGs. Since 2020 I've developed dozens of short, experimental games exploring the fine points of traditional RPG design vocabulary. I choose to work primarily in RPG Maker 2000 for ease and speed of development and experimentation. For the diversity-minded I'm mixed race (black and white), gay, and nonbinary (they/any).

My design work centers the belief that even the simplest RPG systems have immense potential for expressive and rewarding play. Despite this, the perennial issues of tedious, repetitive, or unsatisfying combat and dungeon-crawling frequently hold RPGs back from their design goals. These issues can't be blamed on random encounters or turn-based combat nor solved by inventive battle and progression systems when the fundamentals of RPG gameplay design, the thousands of structural and mathematical choices that shape moment-to-moment experience of play, are so poorly understood. The abiding motive of my design work is to deepen our understanding of these factors and the bearing they have on the phenomenology of play so that we can more effectively tap into and wield this expressive potential for the benefit of RPG storytelling. If you would like to work together to do that, don't hesitate to reach out.

Email: sraekalillian@gmailcom
Itch: tunditur-unda.itch.io

My name is best pronounced "sir-EYE-ka".